With Call of Duty: Modern Warfare, released October 25 on PS4, Xbox One and PC, many players wonder what is the next generation plan. Infinity Ward will be a solution for the future for Modern Warfare and its availability on both generations, in the same way as Advanced Warfare and Ghosts were available on this generation and the latest generation. Speaking at Game Inform, the main rendering engineer, Michael Robot, explained how the latest Call of Duty would result in next generation.
The new rendering engine architecture allows greater flexibility in the enlargement of the visual elements of the PS5 and the Xbox Scarlett relative to the last Infinity Ward engine, which was already exploited thoroughly. The particular lighting engine has undergone a radical change, players of the PS4 being already perfectly aware, older systems could be installed later in the new engine. The new engine architecture is capable of processing data at a rate higher than that of the previous system.
The important thing was to use highly scalable technology preferring algorithms, knowledge of equipment and quality, rather than excessively depending on specific features of the platform, said Michael Robot d’Infinity Ward. Technology can not evolve in isolation, without constant iteration cycles with production teams. The goal is to find a balance between development and production, with several constant communication departments to stay on the same page. All efforts in the engine are apparently reflected in improved visual effects and effectiveness after the most risky changes regarding artistic production. Drastic improvements are mainly due to materials and lighting systems. These modifications also affect artificial intelligence in an interesting way.
Are you an eagle-eyed player who noticed the fundamental technical changes brought by Infinity Ward to his engine? How does Modern Warfare lighting compare to that of other games? Let us know in the comments below!