“Cyberpunk 2077” Daiko in the reverse direction with the super resolution technology of dreams! Near future city to play with bokeh bokeh

Although “ Cyberpunk 2077 ” released in December 2020, the description of the landscape should be said to be the Uri of this work. A number of sparkling advertising groups and a breeze tower that rises in the air, and a number of skyscrapers towering around the dark night, and the “near future feeling” that the landscape is drawn is the image itself of cyberpunk.

However, if it is normal, if you would like to make a little resolution for the beauty of the eyes you saw, the videos that are being very good at pursuing low resolution until the limit is reverse. In a nutshell, it has been a look like “Lost glasses in the near future”.

Cyberpunk 2077 | Accessing Restricted Area Patch #1.52 | Shot with GeForce
NVIDIA DLSS and AMD FSR, both are called super-resolution technologies and dare to work with the processing load and depiction quality at low resolution, and finally the target resolution It refers to the technology to be depicted by expanding. In the part of this enlargement process, DLSS is a Deepler ring technology, and a special algorithm is used in FSR, and it is still an existence that is almost essential to balance high resolution and stable frame rate of 4k to 8 K.. Especially recently, heavy processing, such as ray tracing, is also implemented in the game, and “Beauty holds the load while keeping the load” these technologies will be the field of future technology.

The video published this time is set to 10 times downcale using the above-mentioned FSR in the game. As a result, the depiction of 2560 x 1440 is 256 x 144, and the depiction at 1280 x 720 is 128 x 72. As a result, all things are in the world of Bokeboke, and only markers on subtitles and enemy heads are uniquely floating.

In this video, the graphic board uses GeForce RTX 3080TI, and the various graphics settings are set to be the best including ray tracing. Even with such a normal resolution that is expected to be expected, the GPU load seems to have a low resolution low at a 60% of the frame rates.

By the way, an attempt with such a downscale is also conducted in other games in the past, and here, “ Horizon Zero Dawn ” is likewise tested at 72P.

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