To make lumber in Monster Hunter has been trying for years that some SY’s are tried, rarely successfully, but sometimes with good ideas.
We remember in particular the Tolkien series, which has indeed had some dazzling in the past via its mamas system, souls of former warriors that it was possible to associate with its character to gain power (Boost, Care,
poison, anti-fire, etc.).
The series obviously has other qualities and is undoubtedly what typed in the officials of Electronic Arts, who called on the same team to set up this Wild Hearts, thought above all for the Western public.
From Monster Hunter less boring and more epic, it is roughly the guideline that the designers have imposed themselves, while trying to distinguish themselves from the origin model.
Because we are not going to lie, Wild Hearts is roughly the Monster Hunter World formula with a strong comma, but by establishing a feature that radically changes the gameplay, but also our perspective to get into the fights.
This gameplay mechanics is none other than the Karakul, widely put forward in the trailers and the various presentation videos that punctuated the promotional campaign of the game. It sag it of an old technology from the Datum world, allowing to manufacture and tinker with machines
Created for hunting.
There are three kinds: basics, merged and diatonic, with different uses and utilities.
Cases to be stacked, springboard to make dizzying leaps, celestial anchor to sag ripper with monsters, or even Helicon to gain altitude, these structures help us to evolve in Open World as during the fights against corrupt creatures, the famous Kimono.
Karate KOI
Very quickly, we will realize that these karakul are at the center of the Wild Hearts gameplay and that without these machines, it is simply impossible to go out victorious of these clashes with bare hands.
Admittedly, we have Dares to decide in the spot, but they will never be sufficient to get out unscathed from these ferocious and often very long clashes.
We do not say that once the 8 weapons forged to their climax, we cannot overcome certain monsters, often the smallest courses, but as soon as we advance in the game and that you have to face stronger storms,
It is unthinkable not to call on these ancestral machines.
Amaterasu (the Phoenix), Death stalker (the frosted wolf) or even Earth breaker (stone lounge that is the size of a mountain), even less the last boss (a dragon) does not secure with a Katina and a few arrows, it’s just
presumptuous.
During Queen evolving in laventure, the karakul become more and more powerful and essential to stop certain frontal attacks.
Where the designers have managed to do theology with our reality, it is that the Karakul exist perfectly in Japanese culture.
They are directly inspired by the Karakul Ningbo mechanical dolls produced between the 17th and the 19th century.
It is a real science aimed at optimizing the working conditions of operators as well as productivity within factories.
Pretty find does not prevent.
Where the designers have managed to do theology with our reality, is that the Karakul exist perfectly in Japanese culture.
They are directly inspired by the Karakul Ningbo mechanical dolls produced between the 17th and the 19th century.
But let’s go back to our sheep, because a little like Fortnite, it is possible to revoke these structures quickly, provided that the necessary resources, the famous wire in particular, that the harvest by cutting trees or digging in the
Black rock.
And yes, at Monster Hunter’s Image, the resource harvest is also one of the activities to be carried out in Wild Hearts, and picking up all kinds of plants, small animals and other raw materials are the utmost importance.
And in the same way as Cap com’s hunting game, it is possible to personalize your antique plan in Open World by Wild Hearts.
Because yes, the Kimono are free access to the game, in the sense that it is possible to fall on a complete which dent to them if we amuse to walk in the Datum world.
Obviously, if you are not equipped or nave the level necessary to fight them, you will be crushed like a vulgar larva from the first meeting, but at least, it is possible to tack the ground.
Another detail that has its importance: Wild Hearts also allows the Installer player his fortifications and his parts everywhere to establish a date-to-know strategy, knowing that the Kimono are rarely static and that they do not hesitate to change places in full confrontation.
THE WIND PICKS UP
There is thus a beautiful feeling of freedom in Wild Hearts, which allows better to contemplate the pretty panoramas served by this feudal Japan, released straight from Imagination of Hayes Miyazaki and the film Princess Monotone.
The title of Goa Team and Electronic Arts indeed has the same big themes of the founder of the Ghibli studio, with nature, ecology and the lizard that shapes the Datum world.
SIL must be brought down these almost celestial creatures now corrupt and having merged with their environment, it is obviously counter-Coeur, but there is the survival of the humanity.
Wild Hearts tries to captivate the player by his story, filled with kinematics, but unfortunately a little flat you have to lagoons.
Without forgetting his quantity of characters with whom we certainly take pleasure in discussing, except that our avatar is unable to take the slightest word from his mouth.
However, at the time of the character’s creation, the game gives us the choice of her voice, but we still wonder what she could well for… Result, we find ourselves as in Zelda Breath of the Wild with speakers who
Most monologues are a bit annoying, all because our character is not damn to answer them.
It is still quite silly.
There is a good feeling of freedom in Wild Hearts, which allows you to contemplate the pretty panoramas served by this feudal Japan, out of the shadow mate of Hayes Miyazaki and Princess Monotone.
The title of Goa Team and Electronic Arts indeed has the same big themes of the founder of the Ghibli studio, with nature, ecology and the lizard that shapes the Datum world.
On the other hand, in terms of visual ammeter, Wild Heart blows hot like the cold.
If the game enjoys a successful and fairly crazy artistic direction through this fantastic feudal Japan, the game fishing on the side of its technique.
We talked about its absolutely flat staging during the dialogues, with fields / counter-champs which makes the sequences almost inert, even vegetative, but it is also necessary to point the finger at the technique a little with it.
Yes, the DA of Wild Heart hides its technical misery, with many elements in the sets that refer us to the PS3 / Xbox 360 generation. The flattens of textures as a vegetation, branches and leaves of another time or elements
Decor that turned to blur when you approach the camera, it is difficult to think that Omega Force was not able to use the financial resources electronic arts to offer us a game that is technically worthy of exit in 2023. Yes, it swears a lot, with hoping in all directions too, and once again, the game has this incredible chance to benefit from an attractive artistic direction, because the sanction would have been much more severe.
Western Japan
Fortunately, Little Item Primer by Wild Heart is above all in his gameplay and his fights that promised us epic.
From this point of view, the title Electronic Arts does not disappoint and even does better than Monster Hunter.
Between the different combo proposals with white weapons, the karakul to use to press our attacks (we take height, we lacrosse creatures, we protect ourselves behind wooden walls), and the level design perfectly integrated into the fights,
We take a real pleasure in chasing these creatures that would have liked to contemplate in their natural habitat sits not aggressive.
It is mainly in the movements and this ability to adapt to the environments that makes Wild Hearts’ gameplay more attractive than that of Monster Hunter, even if the Cap com series still softens in recent years.
Our hunter is indeed more agile, with this possibility of running, skipping, dodging and sliding to be up to the kimono that it is sometimes necessary not to let go of a sole.
The latter always have a lower area that should not be hesitated to match to try to shoot them quickly.
Verticality is also one of the strong arguments of Wild Hearts, which plays its environments and it’s well-thought-out level design.
We can obviously pest against the management of the camera and the fights which can lose readability given the important wastewater ratio between the hunter and the kimono, but it is above all the frame-rate that it is necessary to point the finger.
It will not be uncommon to see the game suffer during certain clashes, to the point of saying that laoptimization was not the great strength of the Omega Force developers.
Given a technique which is a few years late, it is quite unforgivable to see the game do 15FPS during certain passages.
Especially since the NEN studio is not at its first Monster Hunter Like.
We hope that a patch will come to correct all of this quickly…